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DevOps & Cloud @cinnabarhorse Updated 2/27/2026

Aavegotchi 3d Renderer OpenClaw Plugin & Skill | ClawHub

Looking to integrate Aavegotchi 3d Renderer into your AI workflows? This free OpenClaw plugin from ClawHub helps you automate devops & cloud tasks instantly, without having to write custom tools from scratch.

What this skill does

Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.

Install

npx clawhub@latest install aavegotchi-3d-renderer

Full SKILL.md

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aavegotchi-3d-rendererRender Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.

SKILL.md content below is scrollable.

Aavegotchi 3D Renderer

Render gotchi assets from token data and renderer batch APIs.

Inputs

  • Accept either tokenId or inventory URL with id=<tokenId>.
  • Target Base by default (chainId=8453).

Outputs

  • Return derived renderer hash.
  • Return /api/renderer/batch HTTP status.
  • Save raw batch JSON to disk.
  • Save PNG_Full and PNG_Headshot to disk when available.
  • Return GLB_3DModel availability and URL when present.

Execute

  1. Extract tokenId from direct input or inventory URL.
  2. Query Goldsky Base core subgraph: https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn
  3. Derive hash in renderer format: <Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<RightHand>-<LeftHand>-<Pet>
  4. Kick off render with POST https://www.aavegotchi.com/api/renderer/batch using:
  • force: true
  • verify: false
  • renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]
  1. Poll POST /api/renderer/batch with verify: true until availability.exists=true for all requested render types or timeout.
  2. Download proxyUrls.PNG_Full and proxyUrls.PNG_Headshot only when corresponding availability.exists=true.
  3. Return the hash, kickoff + verify responses, poll summary, and saved artifact paths.

Command

Run the bundled script:

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or pass an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Use --out-dir /tmp to control artifact location (default: /tmp).

Optional polling controls:

--poll-attempts 18 --poll-interval-ms 10000

Return format

Always return:

  1. tokenId
  2. hash
  3. Kickoff status, verify status, and raw JSON paths
  4. Poll summary (pollAttempts, pollIntervalMs, renderReady)
  5. PNG_Full and PNG_Headshot output paths (or missing reason)
  6. GLB_3DModel availability and URL when present

Troubleshooting

  • If Goldsky returns no gotchi, verify tokenId and Base context.
  • If batch returns hash-format 400, verify eye mappings and right/left wearable order (index4 then index5).
  • If availability.exists is false, ensure kickoff used force:true, then keep polling verify:true until timeout.
  • If endpoint returns 404, verify production deployment state.
Original Repository URL: https://github.com/openclaw/skills/blob/main/skills/cinnabarhorse/aavegotchi-3d-renderer
Latest commit: https://github.com/openclaw/skills/commit/3311cb82cd6aa4e60446a984cd99a4245c303c16

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