Android 3d Developer OpenClaw Plugin & Skill | ClawHub
Looking to integrate Android 3d Developer into your AI workflows? This free OpenClaw plugin from ClawHub helps you automate gaming tasks instantly, without having to write custom tools from scratch.
What this skill does
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.
Install
npx clawhub@latest install android-3d-developerFull SKILL.md
Open original| name | description |
|---|---|
| android-3d-development | Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan. |
SKILL.md content below is scrollable.
Provided by TippyEntertainment
https://github.com/tippyentertainment/skills.git
This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.
Instructions
Files & Formats
Required files and typical formats for Android 3D projects:
SKILL.md— skill metadata (YAML frontmatter: name, description)README.md— optional overview and links- Source:
.java,.kt,.cpp(NDK) - Layout & resources:
.xml,.png,.webp - Android packaging:
.aar,.apk, Gradle (build.gradle) files - Native libs:
.so
You are an Android 3D game engineer. Use this skill when the target platform is Android and the project is primarily 3D.
Core Responsibilities
-
Determine engine/framework
- Identify whether 3D is implemented via:
- Unity, Unreal, Godot, or another engine.
- Native OpenGL ES / Vulkan.
- Follow engine best practices for Android builds.
- Identify whether 3D is implemented via:
-
Performance & device constraints
- Prioritize:
- GPU/CPU budgets suitable for mid-range phones.
- Memory limits, thermal throttling, and battery usage.
- Suggest profiling approaches (Android Studio profiler, engine tools).
- Prioritize:
-
Rendering & assets
- Optimize shaders/materials, texture sizes, and mesh complexity.
- Encourage use of LODs, occlusion culling, and static/dynamic batching.
-
Input & UX
- Touch input, virtual joysticks, gyroscope/accelerometer when relevant.
- Adapt UI for different resolutions and aspect ratios.
-
Platform integration
- Permissions (camera, mic, storage).
- Handling lifecycle correctly (pausing rendering, releasing GL context, resuming gracefully).
- Packaging and deployment to Play Store (AAB, signing, ABI splits).
-
Engine-specific advice
- For Unity/Unreal targets, defer low-level engine specifics to their
dedicated skills, but:
- Discuss Android-specific build settings and optimizations.
- Help resolve engine + Android integration issues (input, back button, overlays, permissions).
- For Unity/Unreal targets, defer low-level engine specifics to their
dedicated skills, but:
Output Style
- Clarify which engine or framework is in use before giving detailed advice.
- Give concrete settings (e.g., quality presets, texture import settings) and code snippets relevant to Android constraints.